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Countercult Journal essayTechnology · underground culture · cultural infrastructure2026-09-26

Cyberpunk as a Question of Who Builds the System

I use cyberpunk as a lens for asking who shapes technology, how underground culture is represented, and what cultural infrastructure should make possible.

By Shona Neary, founder of Countercult.

When people call something cyberpunk, they often mean a visual mood. I am more interested in an older question: who gets to use technology, who gets to shape it, and what happens to the culture that technology takes as its subject?

A specific history, not a fixed formula

In his 1986 preface to Mirrorshades, science-fiction writer and editor Bruce Sterling described a meeting of high technology and the contemporary pop underground. He was describing a particular literary and cultural moment, not giving us a permanent formula for every counterculture. He also said there was no typical cyberpunk writer. The Routledge Companion to Cyberpunk Culture shows how the discussion later moved across film, music, fashion, games, activism, and different regional and political histories.

That history matters because technology does not arrive outside culture. It carries assumptions about whose knowledge counts, which relationships become legible, and who is expected to adapt. Cyberpunk is not one answer to those questions. It is one useful place to encounter them.

Visibility does not automatically create agency

A platform can make a person, place, or scene easier to find. That can open a useful route to a visit, collaboration, or commission. It can also flatten a relationship into a listing, remove context, or make a piece of information travel farther than the person who shared it intended.

I do not think public visibility is the same as cultural support. A useful record should help someone understand what is there and what kind of approach may be appropriate. It should not imply that every person is available, every address should be public, or every relationship is an opportunity for somebody else to extract.

Do not romanticize the conditions around the work

Eurostat estimates that 8.9 million people were in cultural employment in the EU in 2025, equal to 4.3% of total EU employment. It reports that 31.6% of people in cultural employment were self-employed, compared with 13.7% across total employment. Eurostat's category combines cultural occupations and cultural economic activities. It is not a count of artists alone, and self-employment by itself does not measure income or hardship.

I include the distinction because independent culture should not be described as more authentic when people are carrying the cost of unstable work. The figures do not prove that every cultural worker needs the same thing. They do make it harder to treat the economic conditions around culture as a side issue.

Technology can be appropriated without being innocent

Cyberpunk criticism has often held two ideas together: people can take up and redirect technology, while remaining caught inside systems they did not design. In his study of cyberpunk criticism, Simon Ayling describes this tension around technology and social progress. I find that more useful than saying technology is either liberation or the problem itself.

Every platform still makes decisions about its records, access, maintenance, and ownership. If those decisions are hidden, calling a system independent does not make it so. The work is to keep asking who can shape the tool, whose consent it depends on, and where the value goes.

What this has to do with Countercult

I am building Countercult as cultural and economic infrastructure. The Network supports public discovery; protected member context stays separate; Countercult Studios delivers defined paid briefs; and the Countercult Fund creates a business-owned budget for selected local creative work. These are related parts of the project, not one automated loop. I have written more about those boundaries in What Countercult Publishes, Protects, and Builds.

I do not need to call Countercult cyberpunk to make the connection. I can use the history as a prompt to ask whether the people who make culture are present when the systems around culture are designed. If technology is going to mediate discovery, access, and money, then cultural knowledge and consent have to shape the infrastructure too.

The useful question is not whether a system looks rebellious. It is whether the people building culture can shape the record, set its boundaries, and take part in what comes next.

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This essay uses cyberpunk as a historical lens, not a formal classification of Countercult. The Eurostat figures describe a defined EU cultural-employment measure and do not measure income adequacy or conditions for all artists.

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Countercult was mainly built by Shona Neary with artists, cultural workers, collaborators, and supporters. The public Network makes cultural value visible, Studios delivers paid work, and the Countercult Fund creates budgets for paid local creative work. Shona's separate artist practice is Sketchy Shona.

This piece was informed by Shona Neary’s writing, conversations, and thinking around independent culture, artists, and place.

editorial process: Our Journals are pulled from our writings over the years to get information out as quickly and as widely as possible, and to get to what matters: finding each other and claiming our seat in the circular economy. Some ideas overlap between Shona Neary's work on cultural infrastructure and their artist practice as Sketchy Shona. AI is a tool for infrastructure, not for creating Journal writing or artists' work. We welcome original reporting and pitches from journalists and independent publishers.